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Resolution, Megapixels & Bandwidth

"1-megapixel", "8MP", "4K", "Full HD" — the same camera is often described in several different ways. This page maps resolution to pixel count, pixel count to link bandwidth, and shows which MIG frame grabber and which SerDes link can carry each resolution / format / frame-rate combination.

Use this page when choosing a board (MIG-S2 / S3 / S6) or a GMSL link rate for a given camera module.

1. Basics — pixel count = width × height

pixel count = horizontal pixels × vertical pixels
1 MP (megapixel) = 1,000,000 pixels
Megapixels Pixel count Also written as
1 MP 1,000,000 100만 화소 (Korean: "1 million pixels")
2 MP 2,000,000 200만 화소
5 MP 5,000,000 500만 화소
8 MP 8,000,000 800만 화소
12 MP 12,000,000 1200만 화소

Korean, Japanese, and Chinese datasheets often count pixels in units of 10,000 (만). Divide by 100 to get MP: 800만 ÷ 100 = 8 MP.

2. Resolution ↔ pixel count ↔ common name

Resolution Actual pixels Nominal MP Common names / examples
1280×720 921,600 ~0.9 MP HD, 720p, "1-megapixel class"
1280×960 1,228,800 1.2 MP
1280×1024 1,310,720 1.3 MP SXGA
1920×1080 2,073,600 2 MP Full HD, 1080p
1920×1200 2,304,000 2.3 MP WUXGA
1928×1208 2,329,024 2.3 MP Common automotive sensor size
1920×1536 2,949,120 ~3 MP 5:4-ish automotive sensors
2688×1520 4,085,760 4 MP QHD class
3040×1520 4,620,800 4.6 MP 2:1 surround-view sensors
2592×1944 5,038,848 5 MP Common 5 MP automotive sensor size
3840×2160 8,294,400 8 MP 4K UHD
4096×2160 8,847,360 8.8 MP DCI 4K (cinema)

"4K" means two different things. UHD 3840×2160 (broadcast, automotive) and DCI 4K 4096×2160 (cinema). Unqualified "4K" almost always means UHD.

3. Pitfalls in the numbers

Marketing rounding

For bandwidth and buffer calculations always use the actual width × height, never the nominal MP.

Total vs. effective vs. output pixels

Term Meaning
Total pixels Everything physically on the sensor, including dummy and optical-black pixels
Effective / active Pixels that contribute to the image
Output The resolution that actually comes out after crop / binning — this is the value to configure

A datasheet may say "5.1 MP" while the streamed output is 2592×1944 (5.04 MP).

Pixel count ≠ image quality

Bayer / color filter

Aspect ratio

Ratio Examples
16:9 1920×1080, 3840×2160
4:3 2592×1944, 1280×960
5:4 1280×1024
2:1 3040×1520

The same MP figure can mean different resolutions when the aspect ratio differs.

4. In practice — pixel count is bandwidth

For GMSL / MIPI design what matters is not the MP label but actual pixels × bits per pixel × frame rate.

bandwidth (bps) = width × height × bpp × fps × overhead
Example Calculation Result
2592×1944 RAW10 @ 30 fps 5,038,848 × 10 × 30 1.51 Gbps → fits a 3G link
2592×1944 RAW10 @ 60 fps × 60 3.02 Gbpsneeds 6G
3840×2160 RAW12 @ 30 fps 8,294,400 × 12 × 30 2.99 Gbps → 6G recommended
3040×1520 RGB888 @ 30 fps 4,620,800 × 24 × 30 3.33 Gbps6G required

These are pure payload figures. Real links add blanking and packet overhead (×1.2–1.3). The effective GMSL2 payload limits used below are 3G = 2.6 Gbps, 6G = 5.2 Gbps, the maximum video payload specified by the SerDes vendor. They already include margin for the sideband channels — see §4.2.

4.1 Frame size and bandwidth by pixel format

Bits per pixel (bpp) by format

Format bpp Why
Bayer 10-bit 10 One color per pixel (R, G, or B) × 10 bits
Bayer 12-bit 12 One color per pixel × 12 bits
YUV422 16 Two pixels share Y·Cb·Y·Cr = 4 bytes → 2 bytes/pixel average
RGB888 24 Three colors per pixel × 8 bits = 3 bytes/pixel
Bayer10 : Bayer12 : YUV422 : RGB888  =  10 : 12 : 16 : 24  =  1 : 1.2 : 1.6 : 2.4

Bayer is small not because it is compressed but because each pixel carries one color. Demosaicing happens on the receiving side.

Conversion table (MB = 10⁶ bytes)

Class
(resolution)
Format bpp bits / frame bytes / frame 30 fps
MB/s
30 fps
Gbps
60 fps
MB/s
60 fps
Gbps
2 MP
1920×1080
2,073,600 px
Bayer10 10 20,736,000 2,592,000 77.8 0.62 155.5 1.24
Bayer12 12 24,883,200 3,110,400 93.3 0.75 186.6 1.49
YUV422 16 33,177,600 4,147,200 124.4 1.00 248.8 1.99
RGB888 24 49,766,400 6,220,800 186.6 1.49 373.2 2.99
3 MP
2048×1536
3,145,728 px
Bayer10 10 31,457,280 3,932,160 118.0 0.94 235.9 1.89
Bayer12 12 37,748,736 4,718,592 141.6 1.13 283.1 2.26
YUV422 16 50,331,648 6,291,456 188.7 1.51 377.5 3.02
RGB888 24 75,497,472 9,437,184 283.1 2.26 566.2 4.53
4 MP
2688×1520
4,085,760 px
Bayer10 10 40,857,600 5,107,200 153.2 1.23 306.4 2.45
Bayer12 12 49,029,120 6,128,640 183.9 1.47 367.7 2.94
YUV422 16 65,372,160 8,171,520 245.2 1.96 490.3 3.92
RGB888 24 98,058,240 12,257,280 367.7 2.94 735.4 5.88
8 MP
3840×2160
8,294,400 px
Bayer10 10 82,944,000 10,368,000 311.0 2.49 622.1 4.98
Bayer12 12 99,532,800 12,441,600 373.2 2.99 746.5 5.97
YUV422 16 132,710,400 16,588,800 497.7 3.98 995.3 7.96
RGB888 24 199,065,600 24,883,200 746.5 5.97 1,493.0 11.94
bits / frame  = width × height × bpp        bytes / frame = bits ÷ 8
MB/s          = bytes/frame × fps ÷ 1e6      Gbps          = bits/frame × fps ÷ 1e9

The MP classes above are nominal. Real sensors differ (see the table in §2). Many "4 MP" products are actually 2560×1440 (3.69 MP) — about 90 % of the 4 MP figures above.

4.2 Effective interface bandwidth

GMSL2 links carry less video payload than their raw line rate. The vendor-specified maximum video payload is 3 Gbps mode → 2.6 Gbps, 6 Gbps mode → 5.2 Gbps (86.7 %). The difference comes from 9b/10b encoding and guard-band protection, and the stated maximums already leave room for the sideband channels.

GMSL2 uses 9b/10b encoding, an 11 % overhead (8b/10b would be 25 %) — which is why the efficiency is 86.7 % rather than 80 %.

Link Raw rate Effective MB/s Basis
GMSL2 3G 3 Gbps 2.60 Gbps 325 Vendor specification
GMSL2 6G 6 Gbps 5.20 Gbps 650 Vendor specification
GMSL1 3.12 Gbps ~2.7 Gbps ~338 Estimate (86.7 % applied)
GMSL3 12 Gbps 9.70 Gbps 1,213 Vendor specification (80.8 %)
FPD-Link III 4.16 Gbps 3.33 Gbps 416 Vendor specification (80.0 %)
FPD-Link IV 7.55 Gbps 6.00 Gbps 750 Vendor specification (79.5 %)
USB 3.0 5 Gbps 3.20 Gbps 400 8b/10b + protocol overhead
Thunderbolt 3 40 Gbps 22 Gbps 2,750 PCIe tunnel effective throughput (theoretical 32 Gbps)

GMSL3 runs at a fixed 12 Gbps forward rate with a 9.7 Gbps video payload. GMSL3 is less efficient than GMSL2: 80.8 % vs 86.7 %. The link doubles (6 → 12 Gbps) but the payload only grows 1.87× (5.2 → 9.7). Assuming "12G = twice 6G" over-estimates capacity. FPD-Link runs at about 80 % in both generations. FPD-Link III packs 32 bits of video payload into each 40-bit frame — the same 20 % overhead as 8b/10b — so 4.16 × 0.8 = 3.33 Gbps. FPD-Link IV carries a 6.0 Gbps video payload on its 7.55 Gbps link (79.5 %). Efficiency ranking: GMSL2 86.7 % > GMSL3 80.8 % ≈ FPD-Link III 80.0 % ≈ FPD-Link IV 79.5 %. GMSL2 stands out because of its 9b/10b encoding (11 % overhead); the others all carry roughly 8b/10b-class 20 % overhead. The FPD-Link III figure is for the 4.16 Gbps class of deserializer. FPD-Link III parts range from 2.0 to 4.85 Gbps, so check the rate of the specific device. The Thunderbolt 3 figure of 22 Gbps reflects measured PCIe-tunnel throughput (external NVMe at 2.6–2.8 GB/s), not the 40 Gbps link rate.

Applying a conservative 80 % rule instead

If you prefer a conservative 80 % rule (3G = 2.4 / 6G = 4.8 Gbps) over the vendor values, three combinations drop out. All of them are Bayer10 with only 2–4 % headroom.

Combination Required Vendor value Conservative ×0.8
8 MP Bayer10 @ 30 fps (3G) 2.49 Gbps ✅ (2.6) 🔴 (2.4)
4 MP Bayer10 @ 60 fps (3G) 2.45 Gbps ✅ (2.6) 🔴 (2.4)
8 MP Bayer10 @ 60 fps (6G) 4.98 Gbps ✅ (5.2) 🔴 (4.8)

The vendor values (2.6 / 5.2) already include the sideband margin. Applying a further 80 % on top double-counts that margin. Recommendation: judge against the vendor values (2.6 / 5.2), and treat any combination with less than 5 % headroom as borderline — confirm it by measurement.

4.3 Link capacity matrix

Criteria (all effective payload values): GMSL2 = 3G 2.6 / 6G 5.2 · GMSL3 = 9.7 · FPD-Link III = 3.33 · FPD-Link IV = 6.0 · USB 3.0 (S2) = 3.2 · USB 3.2 (S3) = 8.0 · TB3 = 22

Legend: ✅ fits · 🟡 borderline (under 5 % headroom — verify by measurement) · 🔴 exceeds

30 fps

MP Format Gbps GMSL2
3G
(eff. 2.6G)
GMSL2
6G
(eff. 5.2G)
GMSL3
12G
(eff. 9.7G)
FPD-Link III
4.16G
(eff. 3.33G)
FPD-Link IV
7.55G
(eff. 6.0G)
USB3.0(S2)
5G
(eff. 3.2G)
USB3.2(S3)
10G
(eff. 8.0G)
TB3(S6)
40G
(eff. 22G)
2 MP Bayer10 0.62
2 MP Bayer12 0.75
2 MP YUV422 1.00
2 MP RGB888 1.49
3 MP Bayer10 0.94
3 MP Bayer12 1.13
3 MP YUV422 1.51
3 MP RGB888 2.26
4 MP Bayer10 1.23
4 MP Bayer12 1.47
4 MP YUV422 1.96
4 MP RGB888 2.94 🔴
8 MP Bayer10 2.49 🟡
8 MP Bayer12 2.99 🔴
8 MP YUV422 3.98 🔴 🔴 🔴
8 MP RGB888 5.97 🔴 🔴 🔴 🟡 🔴

60 fps

MP Format Gbps GMSL2
3G
(eff. 2.6G)
GMSL2
6G
(eff. 5.2G)
GMSL3
12G
(eff. 9.7G)
FPD-Link III
4.16G
(eff. 3.33G)
FPD-Link IV
7.55G
(eff. 6.0G)
USB3.0(S2)
5G
(eff. 3.2G)
USB3.2(S3)
10G
(eff. 8.0G)
TB3(S6)
40G
(eff. 22G)
2 MP Bayer10 1.24
2 MP Bayer12 1.49
2 MP YUV422 1.99
2 MP RGB888 2.99 🔴
3 MP Bayer10 1.89
3 MP Bayer12 2.26
3 MP YUV422 3.02 🔴
3 MP RGB888 4.53 🔴 🔴 🔴
4 MP Bayer10 2.45
4 MP Bayer12 2.94 🔴
4 MP YUV422 3.92 🔴 🔴 🔴
4 MP RGB888 5.88 🔴 🔴 🔴 🟡 🔴
8 MP Bayer10 4.98 🔴 🟡 🔴 🔴
8 MP Bayer12 5.97 🔴 🔴 🔴 🟡 🔴
8 MP YUV422 7.96 🔴 🔴 🔴 🔴 🔴 🟡
8 MP RGB888 11.94 🔴 🔴 🔴 🔴 🔴 🔴 🔴

Borderline cases8 MP Bayer10 @ 30 fps on GMSL2 3G (2.49), 8 MP Bayer10 @ 60 fps on GMSL2 6G (4.98), and on FPD-Link IV (6.0): 8 MP RGB888 @ 30 fps, 4 MP RGB888 @ 60 fps, 8 MP Bayer12 @ 60 fps (5.88–5.97). With only 2–4 % headroom, blanking and packet overhead can push them over. Measure before committing. GMSL3 (9.7) does not change any verdict, because no combination lands in the 9.7–10.4 range. It does make clear that 8 MP RGB888 @ 60 fps (11.94) is out of reach even for GMSL3. FPD-Link III (3.33) is narrower than its raw rate suggests — 8 MP fits only up to Bayer12 @ 30 fps (2.99); YUV422 and above are blocked. FPD-Link IV (6.0) and GMSL2 6G (5.2) are in the same class. The raw rates (7.55 vs 6.0) look far apart, but the effective payloads differ by only 15 %.

4.4 What to take from the matrix

Observation Detail
GMSL2 6G practical limit 5.2 Gbps. 8 MP fits comfortably up to Bayer12 @ 30 fps (2.99); Bayer10 @ 60 fps (4.98) is 🟡 borderline
GMSL2 3G practical limit 2.6 Gbps. Comfortable up to 4 MP; 8 MP Bayer10 @ 30 fps (2.49) is 🟡 borderline
GMSL3 practical limit 9.7 Gbps. Covers up to 8 MP YUV422 @ 60 fps (7.96)
GMSL3 is less efficient 80.8 % (9.7 / 12) vs GMSL2 86.7 % (5.2 / 6). Double the link ≠ double the payload (1.87×)
The one case GMSL3 cannot carry 8 MP RGB888 @ 60 fps = 11.94 Gbpsonly Thunderbolt 3 passes in the whole table
TB3 passes everything Even at the heaviest load (11.94 Gbps) utilisation is 54 %
The USB 3.0 wall 3.2 Gbps — 8 MP only up to Bayer12 @ 30 fps (2.99); YUV422 and above are blocked
The cost of RGB888 2.4× Bayer10. The standard approach is to send Bayer over the link and run the ISP on the receiver
The "fixed rate" trap GMSL2 has no intermediate rates. If you need 5 Gbps you configure 6G and the remainder is idle — so channel design must also assume 6G (f½ = 3 GHz)
FPD-Link III practical limit 3.33 Gbps (4.16 × 80 %). 8 MP only up to Bayer12 @ 30 fps (2.99); YUV422 and above are blocked — easy to miss when judging by the raw rate
FPD-Link IV practical limit 6.0 Gbps (7.55 × 79.5 %). 8 MP Bayer12 @ 60 fps (5.97) is 🟡 borderline; YUV422 @ 60 fps (7.96) is 🔴
FPD-Link IV ≈ GMSL2 6G Raw 7.55 vs 6.0 looks like a big gap, but effective 6.0 vs 5.2 is only 15 %
Only GMSL2 is unusually efficient GMSL2 86.7 % > GMSL3 80.8 % ≈ FPD-Link III 80.0 % ≈ FPD-Link IV 79.5 %. GMSL2's 9b/10b (11 % overhead) is the only one outside the 8b/10b-class 20 %

These verdicts are for pixel data only. The vendor values include sideband margin but blanking and CSI-2 packet overhead are extra, so always measure the 🟡 borderline combinations.

4.5 MIG boards + GMSL capacity matrix

Capture ceiling per board

Board Host link Capture ceiling Basis
MIG-S2 (FX3) USB 3.0 3.2 Gbps (400 MB/s) 8b/10b + protocol overhead
MIG-S3 (FX10) USB 3.2 Gen 2 8.0 Gbps (~1,000 MB/s) USB 10 Gbps Gen 2 effective ≈ 1 GB/s; the GPIF III receive path (1,280 MB/s) is not the bottleneck
MIG-S6 (PCIe FPGA) Thunderbolt 3 22 Gbps (2,750 MB/s) PCIe tunnel effective throughput

MIG-S3 has different limits per direction. Capture (RX): GPIF III RX 1,280 MB/s is not limiting — USB is the ceiling (~1 GB/s). Playback (TX): GPIF III TX = SDR 100 MHz × 32 bit = 400 MB/s = 3.2 Gbps — this is the bottleneck. Used as a pattern generator, MIG-S3 is therefore equivalent to MIG-S2 (3.2 Gbps). The tables below are for capture.

Legend: ✅ fits · 🟡 borderline (under 5 % headroom — verify by measurement) · 🔴 exceeds

30 fps

MP Format Gbps MB/s USB3.0(S2)
5G
(eff. 3.2G)
USB3.2(S3)
10G
(eff. 8.0G)
TB3(S6)
40G
(eff. 22G)
GMSL2
3G
(eff. 2.6G)
GMSL2
6G
(eff. 5.2G)
GMSL3
12G
(eff. 9.7G)
2 MP Bayer10 0.62 78
2 MP Bayer12 0.75 93
2 MP YUV422 1.00 124
2 MP RGB888 1.49 187
3 MP Bayer10 0.94 118
3 MP Bayer12 1.13 142
3 MP YUV422 1.51 189
3 MP RGB888 2.26 283
4 MP Bayer10 1.23 153
4 MP Bayer12 1.47 184
4 MP YUV422 1.96 245
4 MP RGB888 2.94 368 🔴
8 MP Bayer10 2.49 311 🟡
8 MP Bayer12 2.99 373 🔴
8 MP YUV422 3.98 498 🔴 🔴
8 MP RGB888 5.97 746 🔴 🔴 🔴

60 fps

MP Format Gbps MB/s USB3.0(S2)
5G
(eff. 3.2G)
USB3.2(S3)
10G
(eff. 8.0G)
TB3(S6)
40G
(eff. 22G)
GMSL2
3G
(eff. 2.6G)
GMSL2
6G
(eff. 5.2G)
GMSL3
12G
(eff. 9.7G)
2 MP Bayer10 1.24 156
2 MP Bayer12 1.49 187
2 MP YUV422 1.99 249
2 MP RGB888 2.99 373 🔴
3 MP Bayer10 1.89 236
3 MP Bayer12 2.26 283
3 MP YUV422 3.02 377 🔴
3 MP RGB888 4.53 566 🔴 🔴
4 MP Bayer10 2.45 306
4 MP Bayer12 2.94 368 🔴
4 MP YUV422 3.92 490 🔴 🔴
4 MP RGB888 5.88 735 🔴 🔴 🔴
8 MP Bayer10 4.98 622 🔴 🔴 🟡
8 MP Bayer12 5.97 746 🔴 🔴 🔴
8 MP YUV422 7.96 995 🔴 🟡 🔴 🔴
8 MP RGB888 11.94 1493 🔴 🔴 🔴 🔴 🔴

Coverage summary

Board 30 fps 60 fps
MIG-S2 (3.2 G) ✅ up to 8 MP Bayer12 / 🔴 from 8 MP YUV422 ✅ up to 4 MP Bayer12 / 🔴 from 3 MP RGB888 and 4 MP YUV422
MIG-S3 (8.0 G) all combinations ✅ up to 8 MP Bayer12 / 🟡 8 MP YUV422 / 🔴 8 MP RGB888
MIG-S6 (22 G) all combinations all combinations (54 % utilisation at the heaviest load)
Link 30 fps 60 fps
GMSL2 3G (2.6) up to 4 MP YUV422 / 🟡 8 MP Bayer10 up to 4 MP Bayer10
GMSL2 6G (5.2) up to 8 MP YUV422 / 🔴 8 MP RGB888 up to 4 MP YUV422 / 🟡 8 MP Bayer10
GMSL3 (9.7) all combinations up to 8 MP YUV422 / 🔴 8 MP RGB888

Reading board and link together

Observation Detail
Where MIG-S2 stops 8 MP Bayer12 @ 30 fps (2.99 G) is the last combination that fits. That is almost exactly the GMSL2 6G limit, so MIG-S2 + GMSL2 6G is a balanced pairing
What MIG-S3 unlocks 8 MP RGB888 @ 30 fps and 8 MP Bayer12 @ 60 fps (both 5.97 G) — not possible on MIG-S2
MIG-S3 + GMSL3: the board is the bottleneck GMSL3 can deliver 9.7 G but MIG-S3 captures 8.0 G. 8 MP YUV422 @ 60 fps (7.96) is 🟡 borderline on MIG-S3
8 MP RGB888 @ 60 fps (11.94 G) Only MIG-S6 (TB3) can capture it, and no SerDes link — not even GMSL3 — can deliver it. The board could receive it but nothing can send it
MIG-S6 is not overkill For multi-channel capture the headroom matters: 22 G ÷ 2.99 G ≈ 7 channels of 8 MP Bayer12 @ 30 fps
MIG-S3 as a generator Playback is limited by GPIF TX 400 MB/s = 3.2 Gbps, the same as MIG-S2. For playback, read the S2 column

5. Quick conversions

① pixels → MP           :  width × height ÷ 1,000,000
② MP → "만 화소" (Korean) :  MP × 100
③ 16:9, height known    :  width ≈ height × 16 / 9   (1080 → 1920,  2160 → 3840)
④ "4K is 4× Full HD"    :  3840×2160 = 1920×1080 × 4   (2× width × 2× height)

Basis of the figures

Figure Status
Pixel counts, frame sizes, Gbps / MB/s in §4.1 Arithmetic from width × height × bpp × fps — verifiable
GMSL2 3G = 2.6 / 6G = 5.2 Gbps SerDes vendor specification
GMSL3 12 Gbps link / 9.7 Gbps payload SerDes vendor specification
GMSL2 is a fixed-rate link (6G → f½ = 3 GHz) SerDes vendor specification
GMSL1 ~2.7 Gbps effective Estimate — 86.7 % applied by analogy with GMSL2
FPD-Link III 3.33 Gbps / FPD-Link IV 6.0 Gbps effective SerDes vendor specification — the III figure is for the 4.16 Gbps class (III parts range 2.0–4.85 Gbps)
USB 3.0 ≈ 400 MB/s, Thunderbolt 3 ≈ 22 Gbps Industry rule of thumb / measured PCIe-tunnel throughput
Representative resolutions per MP class Convention (2 MP = 1920×1080, 3 MP = 2048×1536, 4 MP = 2688×1520, 8 MP = 3840×2160) — real sensors differ
Overhead factor ×1.2–1.3, 5 % borderline threshold Engineering rules of thumb

Open items: measured verification of the borderline cases — 8 MP Bayer10 @ 30 fps on GMSL2 3G, 8 MP Bayer10 @ 60 fps on GMSL2 6G, and the three FPD-Link IV cases at 5.88–5.97 Gbps.


See also: Frame Grabber for board specifications and Deserializer for supported SerDes parts.